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1)
REGISTRATION & PREGAME
A.
Each PBWWS team must check-in at the registration table
upon arrival at the park entrance (45 minutes prior
to game time is recommended). Check "'Event Schedule"
icon on web site for exact game times. Team payment
will be verified and PBWWS jerseys, souvenir cups and
other team items will be issued in locker room area.
The
minimum age to play in the tournament is 14 years old.
B.
All PBWWS fans (ie, family and friends) will enter through
main entrance to Village Park where variety of ticket
packages are available. Teams encouraged to invite fans!
C.
Uniform team baseball caps are required (lose home field
advantage without -see rule 2C).
D.
Team must wear official PBWWS issued jersey to play
(each league will be identified by different colored
jerseys).
E.
'On-deck' teams (game next on schedule) given priority
in Village Park bullpen.
F.
First Pitch and National Anthem will take place at 9:55am
and first scheduled game begins shortly thereafter (see
"'Event Schedule" for exact game times as
subject to change).
G.
5 minute late grace period will be given to all teams
- After 5 minutes, the team is awarded a 7-0 loss.
2)
THE TEAM
A. PBWWS teams consist of 4 player
teams: 1 Pitcher and 2 Fielders (4th player is DH and
will bat only).
B.
Team must have at least 3 players to start and play
the duration of any game. These 3 or
4 players must be listed on official roster submitted
by Team Captain and will be verified by PBWWS Commissioners.
C.
Regular Season home field advantage is determined in this order: 1)
Team without uniform ball caps is the visiting team
2) If both teams have uniform ball caps, team will throw
'rock, paper, scissors' to determine home team.
Note: With the exception of the PBWWS
championship game where 'rock, paper, scissors' will be
implemented, all playoff home field advantage will be
given to higher seed team based on criteria unless no
uniform ball cap worn by higher seed team.
3)
THE GAME - General Rules
The
distance from the pitching mound to the strike board is
approximately 42-43ft long and the distance from the
home plate to the foul pole is about 75ft on the
average. The strike board size is 2.5ft by 2.5ft and
about 15 inches high above the ground.
A. PBWWS time limitations allow 30
regulation minutes (or as stated by umpire and/or PBWWS
Commissioners depending on time constraints) for each
regular season divisional game.
B.
Regular season and playoff games last 4 innings.
C. During regular season - if a game is tied after 4
innings, there will be extra innings. However, bases
will automatically be loaded with ghost runners at the
start of each extra inning until winner is decided*.
Keep in mind that winning team will be awarded a 1 run
win no matter how many runs are scored in the extra
innings (ex. game is tied 3-3 going into extra inning
and home team scores 3 runs to win 6-3. The score that
will be reported will be 4-3 as teams do not get credit
for ghost runners when playoff criteria is determined.
This will not matter during playoffs, so score
reflecting ghost runners can be reflected on scoreboard.
This rule does not apply during PBWWS championship game
(no ghostrunners).
*IMPORTANT NOTE:
If
time does not permit the play of extra innings, then
Home Run Derby (HRD) will be implemented (See Rule
4F-HRD).
D.
If tied after regulation and through 1 extra inning (bases loaded with
ghostrunner rule applies), playoff games will continue to extra innings or
HRD (See Rule 4F) depending on time (Umpire Discretion) to determine winner.
Championship Game will continue to extra innings until PBWWS champion is
determined (no bases loaded ghostrunner rule and no HRD).
E.
2 outs per innings for each team.
F. Outs: 1) Strikeout. 2) Fly ball caught by opposing team in field of play or foul territory. 3) Any ground ball fielded 'cleanly' by a fielder BEFORE it stops rolling (Umpire discretion), AND BEFORE it rolls past single line designated with white paint/chalk (also, Umpire discretion) - and then with a continual motion is thrown to pitcher who has at least 1 foot on pitcher's mound/board (ie, fielder can not hold ball for extended period and can not take more steps than natural throwing motion--Umpire discretion). 4) Any ground ball fielded 'cleanly' by the pitcher (see rule 3F5) BEFORE it stops rolling (Umpire discretion) AND BEFORE it rolls past single line designated with white paint/chalk (Also, Umpire discretion). 5) A 'cleanly' fielded ball is defined as one that rolls into players hands and does not subsequently hit ground (ie, bobbled balls in the air are allowed, but a grounded ball which touches a players hands and then hits ground is ruled a hit by error). Note: So, a ball that is hit and rolls into fielder's hands, then proceeds to hit ground is ruled a dead ball and classified as a single by fielder error (this justifies why a bobbled ball in air is considered 'clean' as long as it doesn't hit the ground).
G.
Double-play: When ghost runner(s) on base is in a 'force-out'
situation (ie, runner on first, runners on first &
second, bases loaded), ball can be fielded 'cleanly' by
fielder and subsequently thrown to pitcher for 1st out
and then pitcher can turn and hit strike board for
double-play (pitcher must have continual motion throw
with no extended pause - Umpire discretion).
When receiving ball from
fielder to complete double play, pitcher must have one
foot within marked pitcher's circle/box. However, if
pitcher fields ball for 1st out he can immediately throw to hit strike
board for double-play. Note: No double plays with fly
outs.
H.
The Pitch: 1) There will be a SPEED RULE in effect throughout
PBWWS (Umpire discretion). 2) Batter may only appeal
a pitched ball that hits the strike board and Umpire
will decide if pitch was illegal. 3) If Umpire decides
pitch was illegal, it is ruled as a 'No-pitch"
and the count remains the same. 4) Umpire can also decide
to issue 'warnings' if pitch was ruled legal,
so that pitchers know they are bordering on speed rule
infraction.
5)
In the case of 'warnings', pitch remains as called
towards the count. 6) Any pitch that is lobbed in (over
10 feet tall) is ruled illegal and will also be called a
'No-pitch'.*
*Note: If both captains decide at the start of
the game that SPEED RULE will be removed from game, then
the heat is on! Captains must notify Umpire at the
start of the game.
TIP:
The only way to truly judge the Umpire speed threshold
is to watch and play the games to note which pitches
have been called as 'No-pitch' -- Fastballs down the
middle with no action may be guilty -- This call does
not hurt the pitcher's count but helps to understand
the SPEED RULE limit -- Please keep in mind that both
teams benefit from this rule, as do the spectators-
because this will promote a hitters game!
I.
Strikes: 1) Any pitched ball that hits the strike board.
2) Batter swings and misses. 3) Foul ball. 4) When batter
has 2 strikes in the count and hits a foul ball, 1 'Courtesy
Foul' is awarded -- any foul ball after Courtesy Foul
has expired is ruled an out.
5) Any
pitched ball that hits the top, side or bottom edges of
the board is considered a strike. Note: A Courtesy
Foul is defined as ball hit off bat into foul territory
when count is full.
Foul balls: 1) Any ball hit outside of fair territory marked w/ white chalk foul lines. 2) Any ball hit forward but not past 'foul arch' marked w/ white lines in front of batters box (any ball hit off a batters body into fair territory -other than batters hands around bat- is ruled a ball). 3) Any ball hit that stops rolling on the left or right field foul line (past the foul arch) is ruled a hit. 4) Any ball that hits chalk on line is rule fair. Note: Rule 2I defines Courtesy Foul.
5) Any ball that hits chalk on the line is rule fair.
Note: Rule 2I defines Courtesy Foul.
K.
Balls/Walk: 1) Any pitched ball that does not hit the
strike board and batter does not swing is ruled a ball.
2) 4 consecutive pitched balls that do not hit the strike
board are ruled a Walk. 3) Batter keeps his 'At Bat'
when Walk is awarded and ghost runner goes to first
(ie, new count for batter) . 4) Any pitched ball that
hits strike board erases all previously pitched balls
(ie, 2-0 count, pitcher throws strike, count now 0-1).
3)
THE GAME (cont.) - SCORING
L. Substitutions. 1) Fielders and DH can be substituted during the course of
the game; however, any substitutions must occur during "change of sides" only - unless
injury to existing fielder. 2) Pitchers can be substituted any time during the
game but if a pitcher is "pulled from the mound", then he can NOT go back to the
mound during the game (with the exception of HRD-see Rule 4F). 3) Teams with 4
players: If DH comes in for pitcher, then pitcher either becomes DH or becomes
new fielder - and existing fielder whose was replaced goes to DH (teams with 3
players, pitcher goes to outfield).
M. Player Injury/Player Exit. 1) If a player from a 4 person team suffers
an injury (Umpire discretion - see #2 below) during course of game, batting
order automatically goes to 3 (no new players from the "stands" can be added
during the tourney and no automatic out if player injury). 2) If Umpire
determines that justification is not sufficient for a player leaving during
course of game, then Umpire reserves the right to give automatic out every
time the exiting player comes up in batter order. 3) Teams with 3 players
where player is injured can play remainder of current game with 2 players.
If third player can not play next game, then a new player must be added from
the "stands" (see #4 below) to bat/field only for remainder of tourney or
team must forfeit (team can not continue to play in tourney with only 2
players) ---- however, this new player can NOT pitch (this situation is very
rare but the rule is in effect to deter teams from adding "ringer pitchers"
late in the tourney). 4) A player from the "stands" is defined as someone
who is/was not on another team in the tourney and would like to play ball.
N.
Baserunners: No baserunning -- All runners are 'ghost
runners' and situation will be announced by Umpire
before each 'At Bat'. The only time a player
can run bases is when a home run is hit (touch all
bags!)- optional for hitter.
O.
Single: 1) Any ground ball that comes to a complete
stop past the foul ball arch before fielded by a pitcher
or fielder. 2) Fly ball not caught by a pitcher or fielder
-- NOTE: Fly ball is defined as 'over 6 feet tall' (Umpire
discretion). 3) An error by the pitcher or fielder in
the field of play is constituted as a single by error.
4)
Any ball hit on the ground past 'single line' designated
on field with white chalk/paint before being touched by
fielder. The distance from the pitching mound to the single line is approx. 48-50
ft. NOTE: Fielders should still play ball that
rolls past single line in order to stop hard grounder
from reaching fence for double. NOTE #2: Ball must
clear ENTIRE white line to be ruled a single (Umpire
discretion).
P.
Double: Any hard ground ball which rolls to the home
run fence without touching a fielder or pitcher.
Q.
Triple: Any fly ball that reaches home run fence 'on
the fly'!
R. Home Run: 1) Fly ball that goes over fence (Batters
name will be credited to the "Babe Ruth Dinger Diary
Tally Board") -see rule 4N. 2) Fly ball that hits foul
pole above fence. Note: Fielder must keep ball in park
to 'rob' home run - Umpire discretion
--- Fielders can not jump over fence to 'rob' home run;
however diving/crashing into the fence while reaching
for ball is permitted --- Fielder can not run through
fence to catch well hit home run.
S.
Advancing ghost runners: Every ghost runner is automatically
advanced as many bases as the hitter behind him earns
(ie, if a ghost runner is on first and the batter hits
a double -- ghost runner advances to third and new batter/ghost
runner goes to second)
NOTE:
Walks DO NOT always advance ghostrunner on base -- ONLY
when ghostrunner 'forced' to next base
(ie, ghostrunner on 1st, ghostrunners on 1st and 2nd,
bases loaded).
T.
NO bunting is allowed.
U.
PBWWS will be played RAIN or SHINE! - Remember last
year!
4)
HOME RUN DERBY (HRD)
Top 5 homerun hitters of the regular
season will compete in a homerun derby to be held at
the championship field at 5:10pm.
A.
Each hitter will draw a number from the hat to determine
who goes first, second, third, etc.
B.
Each hitter elects 1 pitcher from his/her own team to
throw meatballs to him/her.
C.
HRD consists of 1 round with top 2 homerun hitters advancing
to the championship round.
D.
Each hitter has 5 outs. NOTE: Batter can take up to
5 meatballs between each out as desired from the pitcher
to find their "sweetspot".
E.
Derby homerun is awarded if the ball clears the fence
in fair territory.
F.
An out is awarded if:
1. Batter swings and misses
2. Batter swings and hits a foul ball
3. Batter hits ball into fair play but does not hit
a home run.
G.
If batters are tied after 5 outs or batters do not hit
homeruns, HDR goes another round of sudden death. The
batter that takes the fewest number of outs to hit his/her
first homerun will be determined as the winner.
F. During regular season, HRD may take place to
determine winner after extra innings if time does not
permit complete inning of play (Umpire and Commissioner
discretion). Captains throw 'rock, paper, scissors' to
determine home team. Captains decide who will hit for
their team, and who will pitch for their team. Pitcher
from same team pitches to designated batter on their
team. Visiting team batter goes first and gets 3 "cuts"
to hit as many home runs as possible. A "cut" is
defined as "batter swings and misses", "batter swings
and hits foul ball", "batter hits ball into fair play
but does not hit home run" or "batter hits a home run".
Batter can take as many balls as needed (pitcher should
throw 'meatballs"). Sides change and home team takes
their cuts. Team with most home runs after complete
round wins. If winner is not determined after 1st
round, then new batter for each team - and same 3 cuts
apply for 2nd round until winner is determined. New
batter every round - and if no winner determined after
all have been up to bat, order starts over again with
1st batter from 1st round.
5)
THE WIFFLE BALL® AND BAT (and other equipment)
A. Regulation PBWWS bats will be
provided at Wiffle Park (Do not bring your own bats,
unless they are legal yellow wiffle ball trademark bats
- pending Umpire/Commissioner approval).
B.
PBWWS balls are regulation wiffle ball trademark balls,
however, 2 strips of silver duct tape
(we try to avoid covering holes when applying duct tape) are added to protect balls from cracking and
add weight in the event that weather is not favorable
(ie, windy or hard rain).
C.
Mitts are not permitted (batting gloves optional).
D.
Cleats are useful when playing the field, but may be
difficult to wear on batters box/board (tennis shoes
ideal).
6)
THE REGULAR SEASON DIVISIONS
A. Each team from each division will
play against each other during the regular season (minimum
3 games).
B.
Division Champion will be based on the following criteria
in this order: 1) Win-Loss Record, 2) Runs Ratio (runs
scored for / against), 3) Total Team Home Runs (NOTE:
If team has a total of 10 runs scored for and 5 against,
then Runs Ratio = +5).
C.
All divisions winners and wild card teams will advance to the playoffs.
D.
Wild card teams will also be determined on basis
of criteria from Rule 8B.
7)
THE PLAYOFFS AND AWARDS
A. Sixteen (16). Note: Seeds based
on criteria from Rule 8B.
B.
PBWWS Championship Game (winner takes all) - Game played
under the lights and will go extra innings until champion
is determined.
Awards:
PBWWS Champs and Runner-ups receive individual trophies.
Outstanding player of the tournament will receive MVP Award.
8)
SLAUGHTER RULE
A. Once 10 run maximum in one 1/2 inning takes place, teams change sides.
B. After 2 complete innings, if one team is ahead by 10 runs - game is over.
C. During regular season, home team is allowed their 2nd inning 'at bats' even if ahead by 10 runs after top of inning.
9)
OTHER
All other situations not addressed
here will be dealt with on a 'case by case' basis by
the PBWWS Commissioners and Umpire staff during the
course of play.
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